A downloadable game for Windows

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(game is rather challenging - you've been warned)

You find yourself stranded on a deck of an unknown submarine. You remember nothing, but you know that you definitely shouldn't be here. As you explore the vessel, you realize that you are not alone. And the submarine's systems need perpetual care. Oh, did I mention it is sinking now?

Controls:

  • WASD to move 
  • Mouse to look
  • to interact
  • B to open book
  • ESC to open menu
  • Space to jump / skip intro


Game is considered to be hard. Play, provide feedback - I'll adjust and/or add difficulty settings (already added!).

Thank you for trying it out <3

Download

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Click download now to get access to the following files:

Submerged.zip 227 MB

Development log

Comments

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(2 edits)

7:59 till the credits roll. I can see speedrunners try and go out of hiding early to get the slug to turn back and follow them for a couple meters before it loses line of sight and returns to its patrol to get a couple extra seconds free of slug monster. ;-)

This was one of the games where I pulled out notepad.exe and wrote down the order in which I would collect or use items. I suppose this is the way it was meant to be played, almost like a rouge-lite where instead of respawning with better gear, you respawn with better map knowledge. The first actions and items were easy to find. I only had a hard time finding the gas canister. To avoid having to search for items in the late game under pressure, I tried to identify all the items in all rooms early on (where they lack highlights) and it seemed the front pump room only contained an oxygen candle at first sight. (In fact I found the secret note before the jerrican. :p) This way I also missed the exhaust pipe, but it quickly dawned on me, that the Pipe Dream may not have been as empty as it seemed at first.

Overall I enjoyed the amount of playtime I got out of it thanks to having to figure out a sequence of actions that keeps oxygen and tilt in check. There may have also been a depth limit in place, but such a time limit would be more of a psychological factor, since you usually run out of O2 or don't reach the pump in time instead of getting depth crushed.

Speaking of pumps, there was a confusing effect where when the front was already lower and I tried to used the front pump, the tilt would be worsen. Other than that I encountered no issues!

P.S.: On my first attempt I took so much time with every room, afraid of reaching that point where the monster goes active, that the sub tilted before I even got to see the slug. ^^

Thank you for playing!

I'm glad you enjoyed it :)

I expected more speedrun-inclined people to zoom through it and try to get as much info as possible and take notes to progress faster on future iterations. There aren't many items, but I did do the "you don't need it now so you cannot pick it up" thingy which some people hate ^^

Pump stations are the hardest as you need to know where you are going to be next to either under- or over-tilt it, so once you get to the next spot you can slightly tweak it as you are close. Takes time to practice to do it right against slug movement. Never had issue with it pumping the wrong way though. Also, the tilt shouldn't be happening from the beginning and never had that one happen to me either and I have no idea how could it even do that. Haunted game ;)

And yes, the stated max operational depth is an actual limit and "last" lose condition. So if you are reeeaalllyyy sloppy, ran multiple times back and forth pumping water and used all the candles, the depth will be your demise.

Thanks again!

Have a great day <3


PS: There are two more secrets :)

good but so hard

(1 edit)

Thank you for trying it out <3

I acknowledge that the game is a bit hard. That's where You, player, come in! Based on your (and others) attempt, I did some updates:

  1. When you hit and hold E when facing a wall and you move towards actually interactable thing, it will now show interaction prompt. I saw you having issue with that when trying to enter the hiding spot.
  2. The electric box has been updated with prompts, better highlighting of what's interactable and proper visual + sound feedback. Now it should be more clear how to interact with it and when you fail to fix it. I imagined electric box to be fixed sooner, but I failed at properly communicating what's going on with it. Now you should more easily know what to do and get those red lights go away sooner :) (yes, this changes lights back to normal)
  3. There is now an in-game "art" piece showing that hiding in rooms is not something that you should do. It's a bit on the nose, but I hope it will clear out any doubts when it comes to "where to hide". I've tried to rely heavily on the "light means something" with the green, "safe" light of the hiding spots. Now, the added graphic should complement this and it should be obvious what (not) to do.
  4. I've increased the range of monster's sound. Now you can hear him earlier and have extra time to escape from a room.

I hope this will make game more bearable and beatable for more folks.

I am considering to add difficulty settings to make game even more accessible.

Thanks again and have a great day! :)