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Devlog

  • Submerged - now it's easier than before! (1.0.2 update)
    September 13, 2023 by Mars#Update
    Hello there! After watching someone suffer through the game, I decided to sit down and tweak stuff a little. Changelog: Fuel and Oil interactions are now consistent between different framerates. Simpl... Continue reading
  • Submerged 101. I mean, version 1.0.1
    August 25, 2023 by Mars#Update
    Hello there, Major update in this minor update: DIFFICULTY SETTINGS Yes, now you can finally set the game to even higher difficulty! :tada: Changelog (including changes from ~2 days ago, mentioned in... Continue reading
  • Day 1 update!
    August 21, 2023 by Mars#Update
    Hello there! Two small changes: Load Game button now does nothing on click on initial game start (when there is no saved game state). Previously, the game would attempt to load with the entire game st... Continue reading
  • Submerged - don't let it go too deep
    August 20, 2023 by Mars
    Finally, after 2x more weeks than the initial idea stated, I present to you... a game. It's short. Some say it's hard, even "rage". What is it going to be for you? Piece of cake or piece of s!@#? Play... Continue reading
  • Submerged: Enemy animation, lighting rework
    July 20, 2023 by Mars
    Just want to share a small update, result of my latest stream on Twitch This is initial, but close to final, version of enemy movement animation. Check the video above on YouTube or follow the link to... Continue reading
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